Dead Hatter Lounge
A modular Environment
A modular Environment
Project Details
The goal of this project was to take an already existing modular environment and create it into something new and different. The modular environment used was the one I created for "The Edison".
A few new pieces were created and added to the environment such as the trunks, crates, bottles, cigarette tray, curtains and some new decals.
7 Atlas maps were used, 5 from the original set, 2 created for this environment, all on 2048's. All of them have a Diffuse, Spec, Normal, and Detail maps (emmisve, relfection, masks). The curtain set was designed to be a modular set on its own, hence the spaced used for its own atlas map.
The goal of this project was to take an already existing modular environment and create it into something new and different. The modular environment used was the one I created for "The Edison".
A few new pieces were created and added to the environment such as the trunks, crates, bottles, cigarette tray, curtains and some new decals.
7 Atlas maps were used, 5 from the original set, 2 created for this environment, all on 2048's. All of them have a Diffuse, Spec, Normal, and Detail maps (emmisve, relfection, masks). The curtain set was designed to be a modular set on its own, hence the spaced used for its own atlas map.
Noir
Master's Thesis work which was on discovering techniques to create and communicate the classic Film Noir style in an environment. He requested to use the pieces I created for my Edison and Dead Hatter lounge environments.
The majority of the assets used were mine, those that are not are: glass bottles and cups, fedora, poster frames, mic head gramophone and record, upright bass and the neon bar sign.
The above images are a friend of mine, Jeremy Wuiff, and his The majority of the assets used were mine, those that are not are: glass bottles and cups, fedora, poster frames, mic head gramophone and record, upright bass and the neon bar sign.