Mortal Kombat ~ Shao Kahn Throne.
ShoaKahnThrone from JenniferHuff on Sketchfab.
PROJECT: Shoa Kahn Throne
DETAILS:
This project a mock art test, with a given time line of 2 weeks to finish.
The Model: Poly Count - 7K Max, Smoothing groups for game res – max 2, UV Channels – max 1, Human Scale.
Textures 2048 or higher.
ACTUAL'S: 2 Weeks development time. Everything was modeled and textured within a week using 3DS MAX and Mudbox. (approximately 20 hours) The last week was spent polishing and adjusting the lighting in UDK. (An additional 6 hours)
Model: 3 Separate elements, totaling 12,788 Tri's.
Textures: 3 Separate Maps, all at 2048, including Diffuse, Spec, Normal and a Detail.
A High Poly was Sculpted in MudBox to generate a Normal map. X-normal was used to create a Cavity and Ambient Occlusion Maps.
ALTERNATIVE PROJECT: Necromancer throne
This was another mock Art test to challenge us to take our last model (what would be "Shao Kahn throne") and over the time of 3 days, to re-purpose it into something "new", or to add another level of detail to the model. This was the result of that assignment. We were given an extended limit of 2,000 tri's to do so.
The Model: Poly Count - 8K Max, Smoothing groups for game res – max 2, UV Channels – max 1, Human Scale.
Textures: Author at 2048 or higher.
ACTUAL'S
Model: 3 Separate elements, totaling 16,027 Tri's. ( Approved by Art Director )
Textures: 3 Separate Maps, all at 2048, including Diffuse, spec, Normal and a Detail.
A High Poly was Sculpted in MudBox to generate a Normal map. X-normal was used to create a Cavity and Ambient Occlusion Maps.
DETAILS:
This project a mock art test, with a given time line of 2 weeks to finish.
The Model: Poly Count - 7K Max, Smoothing groups for game res – max 2, UV Channels – max 1, Human Scale.
Textures 2048 or higher.
ACTUAL'S: 2 Weeks development time. Everything was modeled and textured within a week using 3DS MAX and Mudbox. (approximately 20 hours) The last week was spent polishing and adjusting the lighting in UDK. (An additional 6 hours)
Model: 3 Separate elements, totaling 12,788 Tri's.
Textures: 3 Separate Maps, all at 2048, including Diffuse, Spec, Normal and a Detail.
A High Poly was Sculpted in MudBox to generate a Normal map. X-normal was used to create a Cavity and Ambient Occlusion Maps.
ALTERNATIVE PROJECT: Necromancer throne
This was another mock Art test to challenge us to take our last model (what would be "Shao Kahn throne") and over the time of 3 days, to re-purpose it into something "new", or to add another level of detail to the model. This was the result of that assignment. We were given an extended limit of 2,000 tri's to do so.
The Model: Poly Count - 8K Max, Smoothing groups for game res – max 2, UV Channels – max 1, Human Scale.
Textures: Author at 2048 or higher.
ACTUAL'S
Model: 3 Separate elements, totaling 16,027 Tri's. ( Approved by Art Director )
Textures: 3 Separate Maps, all at 2048, including Diffuse, spec, Normal and a Detail.
A High Poly was Sculpted in MudBox to generate a Normal map. X-normal was used to create a Cavity and Ambient Occlusion Maps.